[WIP] modloader

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    Pylm
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    Re: [WIP] modloader

    Mensagem por Pylm em Seg 23 Dez 2013, 02:15

    já pode usar o mod do vulcão :Pacman:


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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Seg 23 Dez 2013, 02:47

    Vou lançar a primeira versão publica no natal


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    Re: [WIP] modloader

    Mensagem por ArtututuVidor$ em Seg 23 Dez 2013, 14:33

    Quando eu coloco o mapa do Vulcão o jogo crasha :V
    Da erro no Gta _sa.exe

    Ó o Log :
    Código:

    ========================== modloader 0.0.0 ==========================

    Loading basic config file modloader/modloader.ini
    Making sure directory "modloader/.data" exists...
    Making sure directory "modloader/.data/plugins" exists...
    Making sure directory "modloader/.data/cache" exists...

    Reading command line
    Done reading command line

    Looking for plugins...
    Reading plugins.ini
    Loading plugin module 'std-cleo.dll'
    Plugin module 'std-cleo.dll' loaded as std-cleo 1.0 by LINK/2012
    Loading plugin module 'std-data.dll'
    Plugin module 'std-data.dll' loaded as std-data 0.1 by LINK/2012
    Loading plugin module 'std-fx.dll'
    Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012
    Loading plugin module 'std-img.dll'
    Plugin module 'std-img.dll' loaded as std-img 0.7 by LINK/2012
    Loading plugin module 'std-movies.dll'
    Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012
    Loading plugin module 'std-scm.dll'
    Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012
    Loading plugin module 'std-sprites.dll'
    Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012

    Starting up plugins...
    Starting up plugin "std-cleo"
    Finishing cache file
    Nothing to finish
    Starting up plugin "std-data"
    Creating data cache folder...
    Starting up plugin "std-fx"
    Starting up plugin "std-movies"
    Starting up plugin "std-scm"
    Starting up plugin "std-sprites"
    Starting up plugin "std-img"

    Looking for mods at "modloader\"...
    Loading modloader config file modloader.ini
    Reading mod "Armas_WEAPONS\" (0) at "Armas_WEAPONS\"...
    Handler for file "ChnSaw\" (0) not found
    Handler for file "ChnSaw\chnsaw.dff" (1) is "std-img"
    Handler for file "ChnSaw\chnsaw.txd" (2) is "std-img"
    Handler for file "ChnSaw\kmb_notebook.txd" (3) is "std-img"
    Handler for file "ChnSaw\kmb_rhymesbook.dff" (4) is "std-img"
    Reading mod "Mapas_MAPS\" (1) at "Mapas_MAPS\"...
    Handler for file "Ginasio\" (5) not found
    Handler for file "Ginasio\genintint_gym.txd" (6) is "std-img"
    Handler for file "Ginasio\gym_bike.dff" (7) is "std-img"
    Handler for file "Ginasio\gym_treadmill.dff" (8) is "std-img"
    Handler for file "Ginasio\gym_weights.txd" (9) is "std-img"
    Handler for file "Ginasio\kmb_bpress.dff" (10) is "std-img"
    Handler for file "Ginasio\kmb_dumbbell_l.dff" (11) is "std-img"
    Handler for file "Ginasio\kmb_dumbbell_r.dff" (12) is "std-img"
    Handler for file "Ginasio\punchbag2.txd" (13) is "std-img"
    Handler for file "Ginasio\punchbagnu.dff" (14) is "std-img"
    Reading mod "Pedestres_PEDS\" (2) at "Pedestres_PEDS\"...
    Handler for file "Danc\" (15) not found
    Handler for file "Danc\swfystr.dff" (16) is "std-img"
    Handler for file "Danc\swfystr.txd" (17) is "std-img"
    Handler for file "Danc\vbfyst2.dff" (18) is "std-img"
    Handler for file "Danc\vbfyst2.txd" (19) is "std-img"
    Handler for file "Danc\vhfyst3.dff" (20) is "std-img"
    Handler for file "Danc\vhfyst3.txd" (21) is "std-img"
    Handler for file "Gangs\" (22) not found
    Handler for file "Gangs\fam2.dff" (23) is "std-img"
    Handler for file "Gangs\fam2.txd" (24) is "std-img"
    Reading mod "Player_Cj\" (3) at "Player_Cj\"...
    Handler for file "cs_hands.dff" (25) is "std-img"
    Handler for file "hands.dff" (26) is "std-img"
    Reading mod "SA Volcano\" (4) at "SA Volcano\"...
    Handler for file "data\" (27) not found
    Handler for file "data\maps\" (28) not found
    Handler for file "data\maps\volcano\" (29) not found
    Handler for file "data\maps\volcano\volcano.IDE" (30) is "std-data"
    Handler for file "data\maps\volcano\volcano.IPL" (31) is "std-data"
    Handler for file "gta3img\" (32) not found
    Handler for file "gta3img\island.col" (33) is "std-img"
    Handler for file "gta3img\island.dff" (34) is "std-img"
    Handler for file "gta3img\island.txd" (35) is "std-img"
    Handler for file "gta3img\lava.col" (36) is "std-img"
    Handler for file "gta3img\lava.dff" (37) is "std-img"
    Handler for file "gta3img\lava.txd" (38) is "std-img"
    Handler for file "gta3img\LODisland.dff" (39) is "std-img"
    Handler for file "gta3img\LODisland.txd" (40) is "std-img"
    Handler for file "gta3img\radar127.txd" (41) is "std-img"
    Handler for file "leiame (ou morra).txt" (42) not found
    Reading mod "Self_Photo\" (5) at "Self_Photo\"...
    Handler for file "CLEO\" (43) is "std-cleo"

    Handling files...
    Handling file "Armas_WEAPONS\\ChnSaw\chnsaw.dff" by plugin "std-img"
    Found replacement for file chnsaw.dff which is "modloader\Armas_WEAPONS\ChnSaw\chnsaw.dff"
    Handling file "Armas_WEAPONS\\ChnSaw\chnsaw.txd" by plugin "std-img"
    Found replacement for file chnsaw.txd which is "modloader\Armas_WEAPONS\ChnSaw\chnsaw.txd"
    Handling file "Armas_WEAPONS\\ChnSaw\kmb_notebook.txd" by plugin "std-img"
    Found replacement for file kmb_notebook.txd which is "modloader\Armas_WEAPONS\ChnSaw\kmb_notebook.txd"
    Handling file "Armas_WEAPONS\\ChnSaw\kmb_rhymesbook.dff" by plugin "std-img"
    Found replacement for file kmb_rhymesbook.dff which is "modloader\Armas_WEAPONS\ChnSaw\kmb_rhymesbook.dff"
    Handling file "Mapas_MAPS\\Ginasio\genintint_gym.txd" by plugin "std-img"
    Found replacement for file genintint_gym.txd which is "modloader\Mapas_MAPS\Ginasio\genintint_gym.txd"
    Handling file "Mapas_MAPS\\Ginasio\gym_bike.dff" by plugin "std-img"
    Found replacement for file gym_bike.dff which is "modloader\Mapas_MAPS\Ginasio\gym_bike.dff"
    Handling file "Mapas_MAPS\\Ginasio\gym_treadmill.dff" by plugin "std-img"
    Found replacement for file gym_treadmill.dff which is "modloader\Mapas_MAPS\Ginasio\gym_treadmill.dff"
    Handling file "Mapas_MAPS\\Ginasio\gym_weights.txd" by plugin "std-img"
    Found replacement for file gym_weights.txd which is "modloader\Mapas_MAPS\Ginasio\gym_weights.txd"
    Handling file "Mapas_MAPS\\Ginasio\kmb_bpress.dff" by plugin "std-img"
    Found replacement for file kmb_bpress.dff which is "modloader\Mapas_MAPS\Ginasio\kmb_bpress.dff"
    Handling file "Mapas_MAPS\\Ginasio\kmb_dumbbell_l.dff" by plugin "std-img"
    Found replacement for file kmb_dumbbell_l.dff which is "modloader\Mapas_MAPS\Ginasio\kmb_dumbbell_l.dff"
    Handling file "Mapas_MAPS\\Ginasio\kmb_dumbbell_r.dff" by plugin "std-img"
    Found replacement for file kmb_dumbbell_r.dff which is "modloader\Mapas_MAPS\Ginasio\kmb_dumbbell_r.dff"
    Handling file "Mapas_MAPS\\Ginasio\punchbag2.txd" by plugin "std-img"
    Found replacement for file punchbag2.txd which is "modloader\Mapas_MAPS\Ginasio\punchbag2.txd"
    Handling file "Mapas_MAPS\\Ginasio\punchbagnu.dff" by plugin "std-img"
    Found replacement for file punchbagnu.dff which is "modloader\Mapas_MAPS\Ginasio\punchbagnu.dff"
    Handling file "Pedestres_PEDS\\Danc\swfystr.dff" by plugin "std-img"
    Found replacement for file swfystr.dff which is "modloader\Pedestres_PEDS\Danc\swfystr.dff"
    Handling file "Pedestres_PEDS\\Danc\swfystr.txd" by plugin "std-img"
    Found replacement for file swfystr.txd which is "modloader\Pedestres_PEDS\Danc\swfystr.txd"
    Handling file "Pedestres_PEDS\\Danc\vbfyst2.dff" by plugin "std-img"
    Found replacement for file vbfyst2.dff which is "modloader\Pedestres_PEDS\Danc\vbfyst2.dff"
    Handling file "Pedestres_PEDS\\Danc\vbfyst2.txd" by plugin "std-img"
    Found replacement for file vbfyst2.txd which is "modloader\Pedestres_PEDS\Danc\vbfyst2.txd"
    Handling file "Pedestres_PEDS\\Danc\vhfyst3.dff" by plugin "std-img"
    Found replacement for file vhfyst3.dff which is "modloader\Pedestres_PEDS\Danc\vhfyst3.dff"
    Handling file "Pedestres_PEDS\\Danc\vhfyst3.txd" by plugin "std-img"
    Found replacement for file vhfyst3.txd which is "modloader\Pedestres_PEDS\Danc\vhfyst3.txd"
    Handling file "Pedestres_PEDS\\Gangs\fam2.dff" by plugin "std-img"
    Found replacement for file fam2.dff which is "modloader\Pedestres_PEDS\Gangs\fam2.dff"
    Handling file "Pedestres_PEDS\\Gangs\fam2.txd" by plugin "std-img"
    Found replacement for file fam2.txd which is "modloader\Pedestres_PEDS\Gangs\fam2.txd"
    Handling file "Player_Cj\\cs_hands.dff" by plugin "std-img"
    Found replacement for file cs_hands.dff which is "modloader\Player_Cj\cs_hands.dff"
    Handling file "Player_Cj\\hands.dff" by plugin "std-img"
    Found replacement for file hands.dff which is "modloader\Player_Cj\hands.dff"
    Handling file "SA Volcano\\data\maps\volcano\volcano.IDE" by plugin "std-data"
    Handling file "SA Volcano\\data\maps\volcano\volcano.IPL" by plugin "std-data"
    Handling file "SA Volcano\\gta3img\island.col" by plugin "std-img"
    Found replacement for file island.col which is "modloader\SA Volcano\gta3img\island.col"
    Handling file "SA Volcano\\gta3img\island.dff" by plugin "std-img"
    Found replacement for file island.dff which is "modloader\SA Volcano\gta3img\island.dff"
    Handling file "SA Volcano\\gta3img\island.txd" by plugin "std-img"
    Found replacement for file island.txd which is "modloader\SA Volcano\gta3img\island.txd"
    Handling file "SA Volcano\\gta3img\lava.col" by plugin "std-img"
    Found replacement for file lava.col which is "modloader\SA Volcano\gta3img\lava.col"
    Handling file "SA Volcano\\gta3img\lava.dff" by plugin "std-img"
    Found replacement for file lava.dff which is "modloader\SA Volcano\gta3img\lava.dff"
    Handling file "SA Volcano\\gta3img\lava.txd" by plugin "std-img"
    Found replacement for file lava.txd which is "modloader\SA Volcano\gta3img\lava.txd"
    Handling file "SA Volcano\\gta3img\LODisland.dff" by plugin "std-img"
    Found replacement for file LODisland.dff which is "modloader\SA Volcano\gta3img\LODisland.dff"
    Handling file "SA Volcano\\gta3img\LODisland.txd" by plugin "std-img"
    Found replacement for file LODisland.txd which is "modloader\SA Volcano\gta3img\LODisland.txd"
    Handling file "SA Volcano\\gta3img\radar127.txd" by plugin "std-img"
    Found replacement for file radar127.txd which is "modloader\SA Volcano\gta3img\radar127.txd"
    Handling file "Self_Photo\\CLEO\" by plugin "std-cleo"

    Pos processing...
    Pos processing plugin "std-cleo"
    Starting cache file
    Creating backup CLEO folder
    Cache file has been started
    Pos processing plugin "std-data"
    Reading readme file modloader\SA Volcano\leiame (ou morra).txt
       Found level file line at 13: IDE DATA\MAPS\volcano\volcano.IDE
       Found level file line at 15: IPL DATA\MAPS\volcano\volcano.IPL
    Pos processing plugin "std-fx"
    Pos processing plugin "std-movies"
    Pos processing plugin "std-scm"
    Pos processing plugin "std-sprites"
    Pos processing plugin "std-img"

    Game is ready!

    Loading level file "DATA\DEFAULT.DAT"
    Loading object types file "DATA\DEFAULT.IDE "
    Loading object types file "modloader\.data\cache\std-data\data_1\VEHICLES.IDE "
    Loading object types file "DATA\PEDS.IDE "
    Loading level file "modloader\.data\cache\std-data\data_2\GTA.DAT"
    Opening img file from level file: "data\paths\carrec.img "
    Opening img file from level file: "data\script\script.img "
    Opening img file from level file: "models\cutscene.img "
    Opening img file from level file: "models\windmills.img "
    Opening img file from level file: "cleo\skin.img "
    Loading object types file "data\maps\generic\vegepart.ide "
    Loading object types file "data\maps\generic\barriers.ide "
    Loading object types file "data\maps\generic\dynamic.ide "
    Loading object types file "data\maps\generic\dynamic2.ide "
    Loading object types file "data\maps\generic\multiobj.ide "
    Loading object types file "data\maps\generic\procobj.ide "
    Loading object types file "data\maps\la\lan.ide "
    Loading object types file "data\maps\la\lan2.ide "
    Loading object types file "data\maps\la\las.ide "
    Loading object types file "data\maps\la\las2.ide "
    Loading object types file "data\maps\la\lae.ide "
    Loading object types file "data\maps\la\lae2.ide "
    Loading object types file "data\maps\la\law2.ide "
    Loading object types file "data\maps\la\law.ide "
    Loading object types file "data\maps\la\lawn.ide "
    Loading object types file "data\maps\la\lahills.ide "
    Loading object types file "data\maps\la\laxref.ide "
    Loading object types file "data\maps\sf\sfn.ide "
    Loading object types file "data\maps\sf\sfs.ide "
    Loading object types file "data\maps\sf\sfse.ide "
    Loading object types file "data\maps\sf\sfe.ide "
    Loading object types file "data\maps\sf\sfw.ide "
    Loading object types file "data\maps\sf\sfxref.ide "
    Loading object types file "data\maps\vegas\vegasn.ide "
    Loading object types file "data\maps\vegas\vegass.ide "
    Loading object types file "data\maps\vegas\vegase.ide "
    Loading object types file "data\maps\vegas\vegasw.ide "
    Loading object types file "data\maps\vegas\vegaxref.ide "
    Loading object types file "data\maps\country\countryn.ide "
    Loading object types file "data\maps\country\countn2.ide "
    Loading object types file "data\maps\country\countrys.ide "
    Loading object types file "data\maps\country\countrye.ide "
    Loading object types file "data\maps\country\countryw.ide "
    Loading object types file "data\maps\country\counxref.ide "
    Loading object types file "data\maps\interior\int_la.ide "
    Loading object types file "data\maps\interior\int_sf.ide "
    Loading object types file "data\maps\interior\int_veg.ide "
    Loading object types file "data\maps\interior\int_cont.ide "
    Loading object types file "data\maps\leveldes\levelmap.ide "
    Loading object types file "data\maps\leveldes\levelxre.ide "
    Loading object types file "data\maps\interior\gen_int1.ide "
    Loading object types file "data\maps\interior\gen_int2.ide "
    Loading object types file "data\maps\interior\gen_intb.ide "
    Loading object types file "data\maps\interior\gen_int3.ide "
    Loading object types file "data\maps\interior\gen_int4.ide "
    Loading object types file "data\maps\interior\gen_int5.ide "
    Loading object types file "data\maps\interior\savehous.ide "
    Loading object types file "data\maps\interior\stadint.ide "
    Loading object types file "data\maps\leveldes\seabed.ide "
    Loading object types file "data\maps\windmills\windmills.ide "
    Loading object types file "data\maps\interior\props.ide "
    Loading object types file "data\maps\interior\props2.ide "
    Loading object types file "data\maps\interior\propext.ide "
    Loading object types file "data\maps\veh_mods\veh_mods.ide "
    Loading object types file "data\txdcut.ide "
    Loading object types file "modloader\SA Volcano\data\maps\volcano\volcano.IDE"
    Adding to playerFiles: name: cs_hands.dff, fileOffset: 2791;
    Adding to playerFiles: name: hands.dff, fileOffset: 4515;

    ImportImgContents()
    Replacing ReadImgContent calls...
    Calling ReadImgContent...
    Registering imported object index 18633 at "modloader\SA Volcano\gta3img\LODisland.dff"
    Registering imported object index 23030 at "modloader\SA Volcano\gta3img\LODisland.txd"
    Registering imported object index 341 at "modloader\Armas_WEAPONS\ChnSaw\chnsaw.dff"
    Registering imported object index 20037 at "modloader\Armas_WEAPONS\ChnSaw\chnsaw.txd"
    Registering imported object index 106 at "modloader\Pedestres_PEDS\Gangs\fam2.dff"
    Registering imported object index 20378 at "modloader\Pedestres_PEDS\Gangs\fam2.txd"
    Registering imported object index 22933 at "modloader\Mapas_MAPS\Ginasio\genintint_gym.txd"
    Registering imported object index 2630 at "modloader\Mapas_MAPS\Ginasio\gym_bike.dff"
    Registering imported object index 2627 at "modloader\Mapas_MAPS\Ginasio\gym_treadmill.dff"
    Registering imported object index 22449 at "modloader\Mapas_MAPS\Ginasio\gym_weights.txd"
    Registering imported object index 25001 at "modloader\SA Volcano\gta3img\island.col"
    Registering imported object index 18631 at "modloader\SA Volcano\gta3img\island.dff"
    Registering imported object index 23028 at "modloader\SA Volcano\gta3img\island.txd"
    Registering imported object index 2913 at "modloader\Mapas_MAPS\Ginasio\kmb_bpress.dff"
    Registering imported object index 3072 at "modloader\Mapas_MAPS\Ginasio\kmb_dumbbell_l.dff"
    Registering imported object index 3071 at "modloader\Mapas_MAPS\Ginasio\kmb_dumbbell_r.dff"
    Registering imported object index 22434 at "modloader\Armas_WEAPONS\ChnSaw\kmb_notebook.txd"
    Registering imported object index 2894 at "modloader\Armas_WEAPONS\ChnSaw\kmb_rhymesbook.dff"
    Registering imported object index 25002 at "modloader\SA Volcano\gta3img\lava.col"
    Registering imported object index 18632 at "modloader\SA Volcano\gta3img\lava.dff"
    Registering imported object index 23029 at "modloader\SA Volcano\gta3img\lava.txd"
    Registering imported object index 22852 at "modloader\Mapas_MAPS\Ginasio\punchbag2.txd"
    Registering imported object index 1985 at "modloader\Mapas_MAPS\Ginasio\punchbagnu.dff"
    Registering imported object index 23031 at "modloader\SA Volcano\gta3img\radar127.txd"
    Registering imported object index 257 at "modloader\Pedestres_PEDS\Danc\swfystr.dff"
    Registering imported object index 20526 at "modloader\Pedestres_PEDS\Danc\swfystr.txd"
    Registering imported object index 244 at "modloader\Pedestres_PEDS\Danc\vbfyst2.dff"
    Registering imported object index 20513 at "modloader\Pedestres_PEDS\Danc\vbfyst2.txd"
    Registering imported object index 246 at "modloader\Pedestres_PEDS\Danc\vhfyst3.dff"
    Registering imported object index 20515 at "modloader\Pedestres_PEDS\Danc\vhfyst3.txd"
    Restoring ReadImgContent calls...


    Unhandled exception at 0x015632b0 in "C:\grand theft auto- san andreas\GTA San Andreas\GTA San Andreas\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000028.
    Calling loader.Shutdown();

    Shutdowing modloader...
    Unloading plugin "std-cleo"
    Finishing cache file
    File has been deleted: "CLEO\ScreenShot_ByKrash.cs"
    File has been deleted: "CLEO\SelfPhoto_ByKrash.cs"
    Cache file has been finished
    Unloading plugin "std-fx"
    Unloading plugin "std-scm"
    Unloading plugin "std-img"
    Unloading plugin "std-data"
    Deleting data cache folder...
    Unloading plugin "std-sprites"
    Unloading plugin "std-movies"
    modloader has been shutdown.

    ******************************************************************************
    > Logging finished: 14:29:35
      Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)
    ******************************************************************************


    Funciona de boas os outros mods da pasta se eu tiro o mapa ;)


    ____________________
    Artututututututututu....

    Sumido dos tópicos, mas sempre entrando no Forum :)


    Sdds do Gif de mulher aqui ;-;

    LINK/2012
    Programador - Avançado
    Programador - Avançado

    Título : Veterano
    Mensagens : 7922
    Reputação : 341

    Re: [WIP] modloader

    Mensagem por LINK/2012 em Seg 23 Dez 2013, 15:45

    se tu botar no gta normal, sem ser com o modloader, funciona?
    Se funciona:
    Tenta com a minha pasta do volcano pra ver se funfa no modloader: https://dl.dropboxusercontent.com/u/35476123/Volcano.zip
    Se não:
    Tira o std-data e vé
    Se não:
    Tira tambem o std-img e vé
    Se não:
    Não sei @_@



    ____________________
    "Give a man a game engine and he delivers a game. Teach a man to make a game engine and he never delivers anything."


    ArtututuVidor$
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    Plataforma : Xbox One
    PC
    Mensagens : 2458
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    Re: [WIP] modloader

    Mensagem por ArtututuVidor$ em Seg 23 Dez 2013, 16:19

    Não funcionou com essa pasta ai tbm '-'

    log :
    Código:

    ========================== modloader 0.0.0 ==========================

    Loading basic config file modloader/modloader.ini
    Making sure directory "modloader/.data" exists...
    Making sure directory "modloader/.data/plugins" exists...
    Making sure directory "modloader/.data/cache" exists...

    Reading command line
    Done reading command line

    Looking for plugins...
    Reading plugins.ini
    Loading plugin module 'std-cleo.dll'
    Plugin module 'std-cleo.dll' loaded as std-cleo 1.0 by LINK/2012
    Loading plugin module 'std-data.dll'
    Plugin module 'std-data.dll' loaded as std-data 0.1 by LINK/2012
    Loading plugin module 'std-fx.dll'
    Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012
    Loading plugin module 'std-img.dll'
    Plugin module 'std-img.dll' loaded as std-img 0.7 by LINK/2012
    Loading plugin module 'std-movies.dll'
    Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012
    Loading plugin module 'std-scm.dll'
    Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012
    Loading plugin module 'std-sprites.dll'
    Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012

    Starting up plugins...
    Starting up plugin "std-cleo"
    Finishing cache file
    Nothing to finish
    Starting up plugin "std-data"
    Creating data cache folder...
    Starting up plugin "std-fx"
    Starting up plugin "std-movies"
    Starting up plugin "std-scm"
    Starting up plugin "std-sprites"
    Starting up plugin "std-img"

    Looking for mods at "modloader\"...
    Loading modloader config file modloader.ini
    Reading mod "Volcano\" (0) at "Volcano\"...
    Handler for file "cleo\" (0) is "std-cleo"
    Handler for file "creditos.txt" (1) not found
    Handler for file "data\" (2) not found
    Handler for file "data\maps\" (3) not found
    Handler for file "data\maps\volcano\" (4) not found
    Handler for file "data\maps\volcano\volcano.IDE" (5) is "std-data"
    Handler for file "data\maps\volcano\volcano.IPL" (6) is "std-data"
    Handler for file "data\water.dat" (7) is "std-data"
    Handler for file "gta3img\" (8) not found
    Handler for file "gta3img\island.col" (9) is "std-img"
    Handler for file "gta3img\island.dff" (10) is "std-img"
    Handler for file "gta3img\island.txd" (11) is "std-img"
    Handler for file "gta3img\lava.col" (12) is "std-img"
    Handler for file "gta3img\lava.dff" (13) is "std-img"
    Handler for file "gta3img\lava.txd" (14) is "std-img"
    Handler for file "gta3img\LODisland.dff" (15) is "std-img"
    Handler for file "gta3img\LODisland.txd" (16) is "std-img"
    Handler for file "gta3img\radar127.txd" (17) is "std-img"
    Handler for file "leiame (ou morra).txt" (18) not found

    Handling files...
    Handling file "Volcano\\cleo\" by plugin "std-cleo"
    Handling file "Volcano\\data\maps\volcano\volcano.IDE" by plugin "std-data"
    Handling file "Volcano\\data\maps\volcano\volcano.IPL" by plugin "std-data"
    Handling file "Volcano\\data\water.dat" by plugin "std-data"
    Handling file "Volcano\\gta3img\island.col" by plugin "std-img"
    Found replacement for file island.col which is "modloader\Volcano\gta3img\island.col"
    Handling file "Volcano\\gta3img\island.dff" by plugin "std-img"
    Found replacement for file island.dff which is "modloader\Volcano\gta3img\island.dff"
    Handling file "Volcano\\gta3img\island.txd" by plugin "std-img"
    Found replacement for file island.txd which is "modloader\Volcano\gta3img\island.txd"
    Handling file "Volcano\\gta3img\lava.col" by plugin "std-img"
    Found replacement for file lava.col which is "modloader\Volcano\gta3img\lava.col"
    Handling file "Volcano\\gta3img\lava.dff" by plugin "std-img"
    Found replacement for file lava.dff which is "modloader\Volcano\gta3img\lava.dff"
    Handling file "Volcano\\gta3img\lava.txd" by plugin "std-img"
    Found replacement for file lava.txd which is "modloader\Volcano\gta3img\lava.txd"
    Handling file "Volcano\\gta3img\LODisland.dff" by plugin "std-img"
    Found replacement for file LODisland.dff which is "modloader\Volcano\gta3img\LODisland.dff"
    Handling file "Volcano\\gta3img\LODisland.txd" by plugin "std-img"
    Found replacement for file LODisland.txd which is "modloader\Volcano\gta3img\LODisland.txd"
    Handling file "Volcano\\gta3img\radar127.txd" by plugin "std-img"
    Found replacement for file radar127.txd which is "modloader\Volcano\gta3img\radar127.txd"

    Pos processing...
    Pos processing plugin "std-cleo"
    Starting cache file
    Creating backup CLEO folder
    Cache file has been started
    Pos processing plugin "std-data"
    Reading readme file modloader\Volcano\creditos.txt
    Reading readme file modloader\Volcano\leiame (ou morra).txt
       Found level file line at 13: IDE DATA\MAPS\volcano\volcano.IDE
       Found level file line at 15: IPL DATA\MAPS\volcano\volcano.IPL
    Pos processing plugin "std-fx"
    Pos processing plugin "std-movies"
    Pos processing plugin "std-scm"
    Pos processing plugin "std-sprites"
    Pos processing plugin "std-img"

    Game is ready!

    Loading level file "DATA\DEFAULT.DAT"
    Loading object types file "DATA\DEFAULT.IDE "
    Loading object types file "modloader\.data\cache\std-data\data_1\VEHICLES.IDE "
    Loading object types file "DATA\PEDS.IDE "
    Loading level file "modloader\.data\cache\std-data\data_2\GTA.DAT"
    Opening img file from level file: "data\paths\carrec.img "
    Opening img file from level file: "data\script\script.img "
    Opening img file from level file: "models\cutscene.img "
    Opening img file from level file: "models\windmills.img "
    Opening img file from level file: "cleo\skin.img "
    Loading object types file "data\maps\generic\vegepart.ide "
    Loading object types file "data\maps\generic\barriers.ide "
    Loading object types file "data\maps\generic\dynamic.ide "
    Loading object types file "data\maps\generic\dynamic2.ide "
    Loading object types file "data\maps\generic\multiobj.ide "
    Loading object types file "data\maps\generic\procobj.ide "
    Loading object types file "data\maps\la\lan.ide "
    Loading object types file "data\maps\la\lan2.ide "
    Loading object types file "data\maps\la\las.ide "
    Loading object types file "data\maps\la\las2.ide "
    Loading object types file "data\maps\la\lae.ide "
    Loading object types file "data\maps\la\lae2.ide "
    Loading object types file "data\maps\la\law2.ide "
    Loading object types file "data\maps\la\law.ide "
    Loading object types file "data\maps\la\lawn.ide "
    Loading object types file "data\maps\la\lahills.ide "
    Loading object types file "data\maps\la\laxref.ide "
    Loading object types file "data\maps\sf\sfn.ide "
    Loading object types file "data\maps\sf\sfs.ide "
    Loading object types file "data\maps\sf\sfse.ide "
    Loading object types file "data\maps\sf\sfe.ide "
    Loading object types file "data\maps\sf\sfw.ide "
    Loading object types file "data\maps\sf\sfxref.ide "
    Loading object types file "data\maps\vegas\vegasn.ide "
    Loading object types file "data\maps\vegas\vegass.ide "
    Loading object types file "data\maps\vegas\vegase.ide "
    Loading object types file "data\maps\vegas\vegasw.ide "
    Loading object types file "data\maps\vegas\vegaxref.ide "
    Loading object types file "data\maps\country\countryn.ide "
    Loading object types file "data\maps\country\countn2.ide "
    Loading object types file "data\maps\country\countrys.ide "
    Loading object types file "data\maps\country\countrye.ide "
    Loading object types file "data\maps\country\countryw.ide "
    Loading object types file "data\maps\country\counxref.ide "
    Loading object types file "data\maps\interior\int_la.ide "
    Loading object types file "data\maps\interior\int_sf.ide "
    Loading object types file "data\maps\interior\int_veg.ide "
    Loading object types file "data\maps\interior\int_cont.ide "
    Loading object types file "data\maps\leveldes\levelmap.ide "
    Loading object types file "data\maps\leveldes\levelxre.ide "
    Loading object types file "data\maps\interior\gen_int1.ide "
    Loading object types file "data\maps\interior\gen_int2.ide "
    Loading object types file "data\maps\interior\gen_intb.ide "
    Loading object types file "data\maps\interior\gen_int3.ide "
    Loading object types file "data\maps\interior\gen_int4.ide "
    Loading object types file "data\maps\interior\gen_int5.ide "
    Loading object types file "data\maps\interior\savehous.ide "
    Loading object types file "data\maps\interior\stadint.ide "
    Loading object types file "data\maps\leveldes\seabed.ide "
    Loading object types file "data\maps\windmills\windmills.ide "
    Loading object types file "data\maps\interior\props.ide "
    Loading object types file "data\maps\interior\props2.ide "
    Loading object types file "data\maps\interior\propext.ide "
    Loading object types file "data\maps\veh_mods\veh_mods.ide "
    Loading object types file "data\txdcut.ide "
    Loading object types file "modloader\Volcano\data\maps\volcano\volcano.IDE"

    ImportImgContents()
    Replacing ReadImgContent calls...
    Calling ReadImgContent...
    Registering imported object index 18633 at "modloader\Volcano\gta3img\LODisland.dff"
    Registering imported object index 23030 at "modloader\Volcano\gta3img\LODisland.txd"
    Registering imported object index 25001 at "modloader\Volcano\gta3img\island.col"
    Registering imported object index 18631 at "modloader\Volcano\gta3img\island.dff"
    Registering imported object index 23028 at "modloader\Volcano\gta3img\island.txd"
    Registering imported object index 25002 at "modloader\Volcano\gta3img\lava.col"
    Registering imported object index 18632 at "modloader\Volcano\gta3img\lava.dff"
    Registering imported object index 23029 at "modloader\Volcano\gta3img\lava.txd"
    Registering imported object index 23031 at "modloader\Volcano\gta3img\radar127.txd"
    Restoring ReadImgContent calls...


    Unhandled exception at 0x015632b0 in "C:\grand theft auto- san andreas\GTA San Andreas\GTA San Andreas\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000028.
    Calling loader.Shutdown();

    Shutdowing modloader...
    Unloading plugin "std-cleo"
    Finishing cache file
    File has been deleted: "CLEO\lava.cs"
    Cache file has been finished
    Unloading plugin "std-fx"
    Unloading plugin "std-scm"
    Unloading plugin "std-img"
    Unloading plugin "std-data"
    Deleting data cache folder...
    Unloading plugin "std-sprites"
    Unloading plugin "std-movies"
    modloader has been shutdown.

    ******************************************************************************
    > Logging finished: 16:11:48
      Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)
    ******************************************************************************


    Parece que ele lê direito o Mod e talz
    só que da crash o Gta :S

    Tipo, [e só esse mapa que num ta funcionando, os outros mods que estão na pasta funcionam de boas (esse Log só ta o mod do Vulcão)

    Se eu tiro essas .Dll's ai ele entra no jogo mas os mods do Modloader não funcionam né !! ¬¬'

    É só esse mapa que ta bugando ...

    É ... nao esta funcionando mesmo Instalando no Gta normal :S
    Mas deve está certo essas sua versão ai, se funcionou normalmente no seu, então ta Ok

    Alguem tem algum mapa assim com novos arquivos para testar no Mod ??


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    Sdds do Gif de mulher aqui ;-;

    LINK/2012
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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Seg 23 Dez 2013, 17:34

    É ... nao esta funcionando mesmo Instalando no Gta normal :S
    Deve ser conflito com outro mod de mapa que add objtos


    ____________________
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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Seg 23 Dez 2013, 21:31

    Atualizado: https://dl.dropboxusercontent.com/u/35476123/Releases/tmp/modloader.zip

    Novidades:
    * Loader de GXT
    * Os IPLs e IDEs não precisam mais estar na pasta base do mod para conseguirem ser lidos com sucesso, agora podem estar por exemplo: "modloader/Volcano/Pasta/Pasta2/...VariasPastas/data/maps/volcano.IPL"
    * Removido o 'famoso' "Handling file" do Log, achei desnecessario e removi, so fazia bloat no log
    * Revisei todos os codigos (exceto pelo std-img que eu vou refazer) para ter certeza que estão elegantes o suficiente (haha!)

    Em preparação para o lançamento amanha ou depois de amanha  letsgo 




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    Re: [WIP] modloader

    Mensagem por ArtututuVidor$ em Seg 23 Dez 2013, 22:25

    Meu Gta não abre ¬¬'

    Fica uma tela dele tipo full Screen só que sem o jogo e tudo travado
    não aparece nada
    Abri umas 5 vezes ele e talz
    tive que usar o CTRL+ALT+DEL para fechar o jogo :S

    Ele trava tudo, pensei que eu tinha que reinicias o Not, mas dai fechou pelo negocio ali dos botões :S

    testei sem Mod nenhum e mesmo assim trava tudo e nem abre o joog
    mas no Log aparece 'Game is ready!'
    e não aparece mais nada abaixo dele :S

    Então é só isso mesmo, num funfou aqui e travou o Pc todo :S


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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Seg 23 Dez 2013, 22:30

    Você sabe o procedimento que eu vou pedir pra você fazer... ir tirando cada plugin...


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    Re: [WIP] modloader

    Mensagem por ArtututuVidor$ em Seg 23 Dez 2013, 23:30

    @LINK/2012 escreveu:Você sabe o procedimento que eu vou pedir pra você fazer... ir tirando cada plugin...

    std-sprites.dll  (WINK) 

    Tirei todos e só sobrou esse ...
    dai tirei esse e funcionou kkkkk
    dai coloquei todos de novo menos esse ai e funcionou de boas
    Os mods que estavam na pasta modLoader funcionaram de boas sem esse .dll ai (os que num sao de Sprites né :P )

    Ok então ;) de boas

    Sou um ptimo Beta-Tester's  (BG) 


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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Seg 23 Dez 2013, 23:51

    Arrumei, mesmo link


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    Re: [WIP] modloader

    Mensagem por ArtututuVidor$ em Ter 24 Dez 2013, 00:32

    @LINK/2012 escreveu:Arrumei, mesmo link

    Funcionando agora de boas :)

    Só o mapa do vulcão que não, mas é conflito com algum outro Mod :S


    Você não disse que os mods iriam ser lidos em tempo real ou algo assim ?

    eu abri o jogo com nenhum mod e dai minimizei e coloquei meus mods
    e dai entrei no jogo e nada
    começei um novo jogo e tambem nada (na cleo normal ele faz isso quando coloca um novo cleo e começa um novo jogo)

    dai eu tive que fechar o Gta e abrir de novo para aparecer os Mods ;C

    Você disse que teria algo assim para instalar carros e os modellers tambem sei lá :S
     pokerface 


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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Ter 24 Dez 2013, 01:21

    sim, pra carros e tal, tem, mas ta desabilitado no momento, tenho que fazer um ini pra habilitar... ta desabilitado porque é meio lento o esquema, mas no futuro vejo melhor

    vou fazer um esqueminha aqui de que se o mapa não tiver os LOD, o loader bota sozinho ;)


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    Re: [WIP] modloader

    Mensagem por Junior_Djjr em Ter 24 Dez 2013, 07:09

    @LINK/2012 escreveu:vou fazer um esqueminha aqui de que se o mapa não tiver os LOD, o loader bota sozinho ;)
    vc tah virando um anjo para as pessoas q instalam e criam mods kkkkk


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    Re: [WIP] modloader

    Mensagem por JNRois12 em Ter 24 Dez 2013, 14:55

    Tentei instalar um mapa aqui (bridge v2) e não foi não, trava na hr de iniciar o jogo

    Spoiler:
    ========================== modloader 0.0.0 ==========================

    Loading basic config file modloader/modloader.ini
    Making sure directory "modloader/.data" exists...
    Making sure directory "modloader/.data/plugins" exists...
    Making sure directory "modloader/.data/cache" exists...

    Reading command line
    Done reading command line

    Looking for plugins...
    Reading plugins.ini
    Loading plugin module 'std-cleo.dll'
    Plugin module 'std-cleo.dll' loaded as std-cleo 1.0 by LINK/2012
    Loading plugin module 'std-data.dll'
    Plugin module 'std-data.dll' loaded as std-data 0.1 by LINK/2012
    Loading plugin module 'std-fx.dll'
    Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012
    Loading plugin module 'std-img.dll'
    Plugin module 'std-img.dll' loaded as std-img 0.7 by LINK/2012
    Loading plugin module 'std-movies.dll'
    Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012
    Loading plugin module 'std-scm.dll'
    Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012
    Loading plugin module 'std-sprites.dll'
    Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012
    Loading plugin module 'std-text.dll'
    Plugin module 'std-text.dll' loaded as std-text RC1 by LINK/2012

    Starting up plugins...
    Starting up plugin "std-cleo"
    Finishing cache file
    Nothing to finish
    Starting up plugin "std-data"
    Creating data cache folder...
    Starting up plugin "std-fx"
    Starting up plugin "std-movies"
    Starting up plugin "std-scm"
    Starting up plugin "std-sprites"
    Starting up plugin "std-text"
    Starting up plugin "std-img"

    Looking for mods at "modloader\"...
    Loading modloader config file modloader.ini
    Reading mod "bridge\" (0) at "bridge\"...
    Handler for file "data\" (0) not found
    Handler for file "data\maps\" (1) not found
    Handler for file "data\maps\LA\" (2) not found
    Handler for file "data\maps\LA\LAw2.ide" (3) is "std-data"
    Handler for file "data\maps\LA\LAw2.IPL" (4) is "std-data"
    Handler for file "gta3.img\" (5) is "std-img"
    Reading mod "cars\" (1) at "cars\"...
    Handler for file "fcalifornia\" (6) not found
    Handler for file "fcalifornia\bravura.dff" (7) is "std-img"
    Handler for file "fcalifornia\bravura.txd" (8) is "std-img"
    Handler for file "ferrarif40\" (9) not found
    Handler for file "ferrarif40\solair.dff" (10) is "std-img"
    Handler for file "ferrarif40\solair.txd" (11) is "std-img"
    Handler for file "fordgt\" (12) not found
    Handler for file "fordgt\bullet.dff" (13) is "std-img"
    Handler for file "fordgt\bullet.txd" (14) is "std-img"
    Handler for file "turismofftd\" (15) not found
    Handler for file "turismofftd\turismo.dff" (16) is "std-img"
    Handler for file "turismofftd\turismo.txd" (17) is "std-img"
    Reading mod "simple\" (2) at "simple\"...
    Handler for file "Esconder da policia (Junior_Djjr).cs" (18) is "std-cleo"
    Handler for file "MemFix.cs" (19) is "std-cleo"
    Handler for file "Peds Skills (Junior_Djjr).cs" (20) is "std-cleo"
    Handler for file "Pilotos nos Helis (Junior_Djjr).cs" (21) is "std-cleo"
    Handler for file "QVHS_ByLink.cs" (22) is "std-cleo"
    Handler for file "Teletrans (Junior_Djjr).cs" (23) is "std-cleo"
    Ignoring mod at "tripack\"

    Handling files...
    Found replacement for file LAw2.ide which is "modloader\bridge\gta3.img\LAw2.ide"
    Found replacement for file LAw2.IPL which is "modloader\bridge\gta3.img\LAw2.IPL"
    Found replacement for file airprtrunway_las.txd which is "modloader\bridge\gta3.img\airprtrunway_las.txd"
    Found replacement for file beafron2_law2.txd which is "modloader\bridge\gta3.img\beafron2_law2.txd"
    Found replacement for file billbrd01_lan.txd which is "modloader\bridge\gta3.img\billbrd01_lan.txd"
    Found replacement for file billbrd01_lan2.txd which is "modloader\bridge\gta3.img\billbrd01_lan2.txd"
    Found replacement for file bridgeland_sfse.txd which is "modloader\bridge\gta3.img\bridgeland_sfse.txd"
    Found replacement for file ground3_las.txd which is "modloader\bridge\gta3.img\ground3_las.txd"
    Found replacement for file lae2billboards.txd which is "modloader\bridge\gta3.img\lae2billboards.txd"
    Found replacement for file lawnbillbrd.txd which is "modloader\bridge\gta3.img\lawnbillbrd.txd"
    Found replacement for file melrose06_lawn.txd which is "modloader\bridge\gta3.img\melrose06_lawn.txd"
    Found replacement for file stadium_sfse.txd which is "modloader\bridge\gta3.img\stadium_sfse.txd"
    Found replacement for file sunbill_law2.txd which is "modloader\bridge\gta3.img\sunbill_law2.txd"
    Found replacement for file tempo22_law.txd which is "modloader\bridge\gta3.img\tempo22_law.txd"
    Found replacement for file warehus_las2.txd which is "modloader\bridge\gta3.img\warehus_las2.txd"
    Found replacement for file bravura.dff which is "modloader\cars\fcalifornia\bravura.dff"
    Found replacement for file bravura.txd which is "modloader\cars\fcalifornia\bravura.txd"
    Found replacement for file solair.dff which is "modloader\cars\ferrarif40\solair.dff"
    Found replacement for file solair.txd which is "modloader\cars\ferrarif40\solair.txd"
    Found replacement for file bullet.dff which is "modloader\cars\fordgt\bullet.dff"
    Found replacement for file bullet.txd which is "modloader\cars\fordgt\bullet.txd"
    Found replacement for file turismo.dff which is "modloader\cars\turismofftd\turismo.dff"
    Found replacement for file turismo.txd which is "modloader\cars\turismofftd\turismo.txd"

    Pos processing...
    Pos processing plugin "std-cleo"
    Starting cache file
    Creating backup CLEO folder
    Cache file has been started
    Pos processing plugin "std-data"
    Pos processing plugin "std-fx"
    Pos processing plugin "std-movies"
    Pos processing plugin "std-scm"
    Pos processing plugin "std-sprites"
    Pos processing plugin "std-text"
    Pos processing plugin "std-img"

    Game is ready!

    Loading level file "DATA\DEFAULT.DAT"
    Loading object types file "DATA\DEFAULT.IDE "
    Loading object types file "DATA\VEHICLES.IDE "
    Loading object types file "DATA\PEDS.IDE "
    Loading level file "DATA\GTA.DAT"
    Opening img file from level file: "DATA\PATHS\CARREC.IMG "
    Opening img file from level file: "DATA\SCRIPT\SCRIPT.IMG "
    Opening img file from level file: "MODELS\CUTSCENE.IMG "
    Loading object types file "DATA\MAPS\generic\vegepart.IDE "
    Loading object types file "DATA\MAPS\generic\barriers.IDE "
    Loading object types file "DATA\MAPS\generic\dynamic.IDE "
    Loading object types file "DATA\MAPS\generic\dynamic2.IDE "
    Loading object types file "DATA\MAPS\generic\multiobj.IDE "
    Loading object types file "DATA\MAPS\generic\procobj.IDE "
    Loading object types file "DATA\MAPS\LA\LAn.IDE "
    Loading object types file "DATA\MAPS\LA\LAn2.IDE "
    Loading object types file "DATA\MAPS\LA\LAs.IDE "
    Loading object types file "DATA\MAPS\LA\LAs2.IDE "
    Loading object types file "DATA\MAPS\LA\LAe.IDE "
    Loading object types file "DATA\MAPS\LA\LAe2.IDE "
    Loading object types file "modloader\.data\cache\std-data\data_1\LAw2.IDE "
    Loading object types file "DATA\MAPS\LA\LAw.IDE "
    Loading object types file "DATA\MAPS\LA\LAwn.IDE "
    Loading object types file "DATA\MAPS\LA\LAhills.IDE "
    Loading object types file "DATA\MAPS\LA\LAxref.IDE "
    Loading object types file "DATA\MAPS\SF\SFn.IDE "
    Loading object types file "DATA\MAPS\SF\SFs.IDE "
    Loading object types file "DATA\MAPS\SF\SFse.IDE "
    Loading object types file "DATA\MAPS\SF\SFe.IDE "
    Loading object types file "DATA\MAPS\SF\SFw.IDE "
    Loading object types file "DATA\MAPS\SF\SFxref.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasN.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasS.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasE.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasW.IDE "
    Loading object types file "DATA\MAPS\vegas\vegaxref.IDE "
    Loading object types file "DATA\MAPS\country\countryN.IDE "
    Loading object types file "DATA\MAPS\country\countN2.IDE "
    Loading object types file "DATA\MAPS\country\countryS.IDE "
    Loading object types file "DATA\MAPS\country\countryE.IDE "
    Loading object types file "DATA\MAPS\country\countryW.IDE "
    Loading object types file "DATA\MAPS\country\counxref.IDE "
    Loading object types file "DATA\MAPS\interior\int_LA.IDE "
    Loading object types file "DATA\MAPS\interior\int_SF.IDE "
    Loading object types file "DATA\MAPS\interior\int_veg.IDE "
    Loading object types file "DATA\MAPS\interior\int_cont.IDE "
    Loading object types file "DATA\MAPS\leveldes\levelmap.IDE "
    Loading object types file "DATA\MAPS\leveldes\levelxre.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int1.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int2.IDE "
    Loading object types file "DATA\MAPS\interior\gen_intb.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int3.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int4.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int5.IDE "
    Loading object types file "DATA\MAPS\interior\savehous.IDE "
    Loading object types file "DATA\MAPS\interior\stadint.IDE "
    Loading object types file "DATA\MAPS\leveldes\seabed.IDE "
    Loading object types file "DATA\MAPS\interior\props.IDE "
    Loading object types file "DATA\MAPS\interior\props2.IDE "
    Loading object types file "DATA\MAPS\interior\propext.IDE "
    Loading object types file "DATA\MAPS\veh_mods\veh_mods.IDE "
    Loading object types file "DATA\TXDCUT.IDE "

    ImportImgContents()
    Replacing ReadImgContent calls...
    Calling ReadImgContent...
    Registering imported object index 25256 at "modloader\bridge\gta3.img\LAw2.IPL"
    Registering imported object index 20870 at "modloader\bridge\gta3.img\airprtrunway_las.txd"
    Registering imported object index 21019 at "modloader\bridge\gta3.img\beafron2_law2.txd"
    Registering imported object index 20825 at "modloader\bridge\gta3.img\billbrd01_lan.txd"
    Registering imported object index 20857 at "modloader\bridge\gta3.img\billbrd01_lan2.txd"
    Registering imported object index 401 at "modloader\cars\fcalifornia\bravura.dff"
    Registering imported object index 20071 at "modloader\cars\fcalifornia\bravura.txd"
    Registering imported object index 21399 at "modloader\bridge\gta3.img\bridgeland_sfse.txd"
    Registering imported object index 541 at "modloader\cars\fordgt\bullet.dff"
    Registering imported object index 20211 at "modloader\cars\fordgt\bullet.txd"
    Registering imported object index 20872 at "modloader\bridge\gta3.img\ground3_las.txd"
    Registering imported object index 20976 at "modloader\bridge\gta3.img\lae2billboards.txd"
    Registering imported object index 21136 at "modloader\bridge\gta3.img\lawnbillbrd.txd"
    Registering imported object index 21125 at "modloader\bridge\gta3.img\melrose06_lawn.txd"
    Registering imported object index 458 at "modloader\cars\ferrarif40\solair.dff"
    Registering imported object index 20128 at "modloader\cars\ferrarif40\solair.txd"
    Registering imported object index 21419 at "modloader\bridge\gta3.img\stadium_sfse.txd"
    Registering imported object index 21040 at "modloader\bridge\gta3.img\sunbill_law2.txd"
    Registering imported object index 21069 at "modloader\bridge\gta3.img\tempo22_law.txd"
    Registering imported object index 451 at "modloader\cars\turismofftd\turismo.dff"
    Registering imported object index 20121 at "modloader\cars\turismofftd\turismo.txd"
    Registering imported object index 20915 at "modloader\bridge\gta3.img\warehus_las2.txd"
    Restoring ReadImgContent calls...

    Loading scene file "DATA\MAP.ZON "
    Loading scene file "DATA\INFO.ZON "
    Loading scene file "DATA\MAPS\LA\LAn.IPL "
    Loading scene file "DATA\MAPS\LA\LAn2.IPL "
    Loading scene file "DATA\MAPS\LA\LAs.IPL "
    Loading scene file "DATA\MAPS\LA\LAs2.IPL "
    Loading scene file "DATA\MAPS\LA\LAe.IPL "
    Loading scene file "DATA\MAPS\LA\LAe2.IPL "
    Loading scene file "DATA\MAPS\LA\LAw.IPL "
    Loading scene file "DATA\MAPS\LA\LAwn.IPL "
    Loading scene file "modloader\.data\cache\std-data\data_2\LAw2.IPL "

    Unhandled exception at 0x005b5209 in "E:\Games\GTA MODES FILHO DA PUTA\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000034.
    Calling loader.Shutdown();

    Shutdowing modloader...
    Unloading plugin "std-cleo"
    Finishing cache file
    File has been deleted: "CLEO\Esconder da policia (Junior_Djjr).cs"
    File has been deleted: "CLEO\MemFix.cs"
    File has been deleted: "CLEO\Peds Skills (Junior_Djjr).cs"
    File has been deleted: "CLEO\Pilotos nos Helis (Junior_Djjr).cs"
    File has been deleted: "CLEO\QVHS_ByLink.cs"
    File has been deleted: "CLEO\Teletrans (Junior_Djjr).cs"
    Cache file has been finished
    Unloading plugin "std-fx"
    Unloading plugin "std-scm"
    Unloading plugin "std-text"
    modloader has been shutdown.

    ******************************************************************************
    > Logging finished: 14:52:27
     Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)
    ******************************************************************************



    edit
    tentei outro mapa e foi de boa  pokerface 



    edit²
    msg 5k pora  letsgo 

    LINK/2012
    Programador - Avançado
    Programador - Avançado

    Título : Veterano
    Mensagens : 7922
    Reputação : 341

    Re: [WIP] modloader

    Mensagem por LINK/2012 em Ter 24 Dez 2013, 15:19

    O problema é que algum imbecil colocou os IPL e IDE do tal bridge v2 dentro da pasta gta3.img, o loader assumiu que tudo nessa pasta gta3.img (porque tem a extenção .img) tem que ser tratado como arquivos que iriam em um img.

    É so tirar os LAw2.IPL e LAW2.IDE de la de dentro e colocar em uma pasta "data\maps\LA\" na pasta do mod.


    ____________________
    "Give a man a game engine and he delivers a game. Teach a man to make a game engine and he never delivers anything."


    JNRois12
    Programador - Básico
    Programador - Básico

    Plataforma : Pseudo-PC
    Mensagens : 6487
    Reputação : 65
    Idade : 17
    Localização : Potim - SP
    Link : g1.globo.com/jornal-nacional/

    Re: [WIP] modloader

    Mensagem por JNRois12 em Ter 24 Dez 2013, 15:30

    mas tá exatamente assim



    mas no log ele continua dizendo q os ipl/ide tá na gta3.img @_@

    Spoiler:
    ========================== modloader 0.0.0 ==========================

    Loading basic config file modloader/modloader.ini
    Making sure directory "modloader/.data" exists...
    Making sure directory "modloader/.data/plugins" exists...
    Making sure directory "modloader/.data/cache" exists...

    Reading command line
    Done reading command line

    Looking for plugins...
    Reading plugins.ini
    Loading plugin module 'std-cleo.dll'
    Plugin module 'std-cleo.dll' loaded as std-cleo 1.0 by LINK/2012
    Loading plugin module 'std-data.dll'
    Plugin module 'std-data.dll' loaded as std-data 0.1 by LINK/2012
    Loading plugin module 'std-fx.dll'
    Plugin module 'std-fx.dll' loaded as std-fx RC1 by LINK/2012
    Loading plugin module 'std-img.dll'
    Plugin module 'std-img.dll' loaded as std-img 0.7 by LINK/2012
    Loading plugin module 'std-movies.dll'
    Plugin module 'std-movies.dll' loaded as std-movies RC1 by LINK/2012
    Loading plugin module 'std-scm.dll'
    Plugin module 'std-scm.dll' loaded as std-scm RC1 by LINK/2012
    Loading plugin module 'std-sprites.dll'
    Plugin module 'std-sprites.dll' loaded as std-sprites RC1 by LINK/2012
    Loading plugin module 'std-text.dll'
    Plugin module 'std-text.dll' loaded as std-text RC1 by LINK/2012

    Starting up plugins...
    Starting up plugin "std-cleo"
    Finishing cache file
    Nothing to finish
    Starting up plugin "std-data"
    Creating data cache folder...
    Starting up plugin "std-fx"
    Starting up plugin "std-movies"
    Starting up plugin "std-scm"
    Starting up plugin "std-sprites"
    Starting up plugin "std-text"
    Starting up plugin "std-img"

    Looking for mods at "modloader\"...
    Loading modloader config file modloader.ini
    Reading mod "cars\" (0) at "cars\"...
    Handler for file "bmwm3e92\" (0) not found
    Handler for file "bmwm3e92\supergt.dff" (1) is "std-img"
    Handler for file "bmwm3e92\supergt.txd" (2) is "std-img"
    Handler for file "fiesta2011\" (3) not found
    Handler for file "fiesta2011\banshee.dff" (4) is "std-img"
    Handler for file "fiesta2011\banshee.txd" (5) is "std-img"
    Handler for file "fordgt\" (6) not found
    Handler for file "fordgt\bullet.dff" (7) is "std-img"
    Handler for file "fordgt\bullet.txd" (8) is "std-img"
    Handler for file "turismofftd\" (9) not found
    Handler for file "turismofftd\turismo.dff" (10) is "std-img"
    Handler for file "turismofftd\turismo.txd" (11) is "std-img"
    Reading mod "maps\" (1) at "maps\"...
    Handler for file "bridge\" (12) not found
    Handler for file "bridge\data\" (13) not found
    Handler for file "bridge\data\maps\" (14) not found
    Handler for file "bridge\data\maps\LA\" (15) not found
    Handler for file "bridge\data\maps\LA\LAw2.ide" (16) is "std-data"
    Handler for file "bridge\data\maps\LA\LAw2.IPL" (17) is "std-data"
    Handler for file "bridge\gta3.img\" (18) is "std-img"
    Handler for file "bridgeoi\" (19) not found
    Handler for file "bridgeoi\data\" (20) not found
    Handler for file "bridgeoi\data\maps\" (21) not found
    Handler for file "bridgeoi\data\maps\LA\" (22) not found
    Handler for file "bridgeoi\data\maps\LA\LAs.IDE" (23) is "std-data"
    Handler for file "bridgeoi\data\maps\LA\LAs.IPL" (24) is "std-data"
    Handler for file "bridgeoi\gta3img\" (25) not found
    Handler for file "bridgeoi\gta3img\picb.col" (26) is "std-img"
    Handler for file "bridgeoi\gta3img\picb.dff" (27) is "std-img"
    Handler for file "bridgeoi\gta3img\piscbrdg.txd" (28) is "std-img"
    Reading mod "simple\" (2) at "simple\"...
    Handler for file "Esconder da policia (Junior_Djjr).cs" (29) is "std-cleo"
    Handler for file "MemFix.cs" (30) is "std-cleo"
    Handler for file "Peds Skills (Junior_Djjr).cs" (31) is "std-cleo"
    Handler for file "Pilotos nos Helis (Junior_Djjr).cs" (32) is "std-cleo"
    Handler for file "QVHS_ByLink.cs" (33) is "std-cleo"
    Handler for file "Teletrans (Junior_Djjr).cs" (34) is "std-cleo"
    Ignoring mod at "tripack\"

    Handling files...
    Found replacement for file supergt.dff which is "modloader\cars\bmwm3e92\supergt.dff"
    Found replacement for file supergt.txd which is "modloader\cars\bmwm3e92\supergt.txd"
    Found replacement for file banshee.dff which is "modloader\cars\fiesta2011\banshee.dff"
    Found replacement for file banshee.txd which is "modloader\cars\fiesta2011\banshee.txd"
    Found replacement for file bullet.dff which is "modloader\cars\fordgt\bullet.dff"
    Found replacement for file bullet.txd which is "modloader\cars\fordgt\bullet.txd"
    Found replacement for file turismo.dff which is "modloader\cars\turismofftd\turismo.dff"
    Found replacement for file turismo.txd which is "modloader\cars\turismofftd\turismo.txd"
    Found replacement for file LAw2.ide which is "modloader\maps\bridge\gta3.img\LAw2.ide"
    Found replacement for file LAw2.IPL which is "modloader\maps\bridge\gta3.img\LAw2.IPL"
    Found replacement for file airprtrunway_las.txd which is "modloader\maps\bridge\gta3.img\airprtrunway_las.txd"
    Found replacement for file beafron2_law2.txd which is "modloader\maps\bridge\gta3.img\beafron2_law2.txd"
    Found replacement for file billbrd01_lan.txd which is "modloader\maps\bridge\gta3.img\billbrd01_lan.txd"
    Found replacement for file billbrd01_lan2.txd which is "modloader\maps\bridge\gta3.img\billbrd01_lan2.txd"
    Found replacement for file bridgeland_sfse.txd which is "modloader\maps\bridge\gta3.img\bridgeland_sfse.txd"
    Found replacement for file ground3_las.txd which is "modloader\maps\bridge\gta3.img\ground3_las.txd"
    Found replacement for file lae2billboards.txd which is "modloader\maps\bridge\gta3.img\lae2billboards.txd"
    Found replacement for file lawnbillbrd.txd which is "modloader\maps\bridge\gta3.img\lawnbillbrd.txd"
    Found replacement for file melrose06_lawn.txd which is "modloader\maps\bridge\gta3.img\melrose06_lawn.txd"
    Found replacement for file stadium_sfse.txd which is "modloader\maps\bridge\gta3.img\stadium_sfse.txd"
    Found replacement for file sunbill_law2.txd which is "modloader\maps\bridge\gta3.img\sunbill_law2.txd"
    Found replacement for file tempo22_law.txd which is "modloader\maps\bridge\gta3.img\tempo22_law.txd"
    Found replacement for file warehus_las2.txd which is "modloader\maps\bridge\gta3.img\warehus_las2.txd"
    Found replacement for file LAs.IDE which is "modloader\maps\bridge\gta3.img\LAs.IDE"
    Found replacement for file LAs.IPL which is "modloader\maps\bridge\gta3.img\LAs.IPL"
    Found replacement for file picb.col which is "modloader\maps\bridge\gta3.img\picb.col"
    Found replacement for file picb.dff which is "modloader\maps\bridge\gta3.img\picb.dff"
    Found replacement for file piscbrdg.txd which is "modloader\maps\bridge\gta3.img\piscbrdg.txd"
    Warning: Overriding replacement for file picb.col, from "modloader\maps\bridge\gta3.img\picb.col" with "modloader\maps\bridgeoi\gta3img\picb.col"
    Found replacement for file picb.col which is "modloader\maps\bridgeoi\gta3img\picb.col"
    Warning: Overriding replacement for file picb.dff, from "modloader\maps\bridge\gta3.img\picb.dff" with "modloader\maps\bridgeoi\gta3img\picb.dff"
    Found replacement for file picb.dff which is "modloader\maps\bridgeoi\gta3img\picb.dff"
    Warning: Overriding replacement for file piscbrdg.txd, from "modloader\maps\bridge\gta3.img\piscbrdg.txd" with "modloader\maps\bridgeoi\gta3img\piscbrdg.txd"
    Found replacement for file piscbrdg.txd which is "modloader\maps\bridgeoi\gta3img\piscbrdg.txd"

    Pos processing...
    Pos processing plugin "std-cleo"
    Starting cache file
    Creating backup CLEO folder
    Cache file has been started
    Pos processing plugin "std-data"
    Pos processing plugin "std-fx"
    Pos processing plugin "std-movies"
    Pos processing plugin "std-scm"
    Pos processing plugin "std-sprites"
    Pos processing plugin "std-text"
    Pos processing plugin "std-img"

    Game is ready!

    Loading level file "DATA\DEFAULT.DAT"
    Loading object types file "DATA\DEFAULT.IDE "
    Loading object types file "DATA\VEHICLES.IDE "
    Loading object types file "DATA\PEDS.IDE "
    Loading level file "DATA\GTA.DAT"
    Opening img file from level file: "DATA\PATHS\CARREC.IMG "
    Opening img file from level file: "DATA\SCRIPT\SCRIPT.IMG "
    Opening img file from level file: "MODELS\CUTSCENE.IMG "
    Loading object types file "DATA\MAPS\generic\vegepart.IDE "
    Loading object types file "DATA\MAPS\generic\barriers.IDE "
    Loading object types file "DATA\MAPS\generic\dynamic.IDE "
    Loading object types file "DATA\MAPS\generic\dynamic2.IDE "
    Loading object types file "DATA\MAPS\generic\multiobj.IDE "
    Loading object types file "DATA\MAPS\generic\procobj.IDE "
    Loading object types file "DATA\MAPS\LA\LAn.IDE "
    Loading object types file "DATA\MAPS\LA\LAn2.IDE "
    Loading object types file "modloader\.data\cache\std-data\data_1\LAs.IDE "
    Loading object types file "DATA\MAPS\LA\LAs2.IDE "
    Loading object types file "DATA\MAPS\LA\LAe.IDE "
    Loading object types file "DATA\MAPS\LA\LAe2.IDE "
    Loading object types file "modloader\.data\cache\std-data\data_2\LAw2.IDE "
    Loading object types file "DATA\MAPS\LA\LAw.IDE "
    Loading object types file "DATA\MAPS\LA\LAwn.IDE "
    Loading object types file "DATA\MAPS\LA\LAhills.IDE "
    Loading object types file "DATA\MAPS\LA\LAxref.IDE "
    Loading object types file "DATA\MAPS\SF\SFn.IDE "
    Loading object types file "DATA\MAPS\SF\SFs.IDE "
    Loading object types file "DATA\MAPS\SF\SFse.IDE "
    Loading object types file "DATA\MAPS\SF\SFe.IDE "
    Loading object types file "DATA\MAPS\SF\SFw.IDE "
    Loading object types file "DATA\MAPS\SF\SFxref.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasN.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasS.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasE.IDE "
    Loading object types file "DATA\MAPS\vegas\vegasW.IDE "
    Loading object types file "DATA\MAPS\vegas\vegaxref.IDE "
    Loading object types file "DATA\MAPS\country\countryN.IDE "
    Loading object types file "DATA\MAPS\country\countN2.IDE "
    Loading object types file "DATA\MAPS\country\countryS.IDE "
    Loading object types file "DATA\MAPS\country\countryE.IDE "
    Loading object types file "DATA\MAPS\country\countryW.IDE "
    Loading object types file "DATA\MAPS\country\counxref.IDE "
    Loading object types file "DATA\MAPS\interior\int_LA.IDE "
    Loading object types file "DATA\MAPS\interior\int_SF.IDE "
    Loading object types file "DATA\MAPS\interior\int_veg.IDE "
    Loading object types file "DATA\MAPS\interior\int_cont.IDE "
    Loading object types file "DATA\MAPS\leveldes\levelmap.IDE "
    Loading object types file "DATA\MAPS\leveldes\levelxre.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int1.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int2.IDE "
    Loading object types file "DATA\MAPS\interior\gen_intb.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int3.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int4.IDE "
    Loading object types file "DATA\MAPS\interior\gen_int5.IDE "
    Loading object types file "DATA\MAPS\interior\savehous.IDE "
    Loading object types file "DATA\MAPS\interior\stadint.IDE "
    Loading object types file "DATA\MAPS\leveldes\seabed.IDE "
    Loading object types file "DATA\MAPS\interior\props.IDE "
    Loading object types file "DATA\MAPS\interior\props2.IDE "
    Loading object types file "DATA\MAPS\interior\propext.IDE "
    Loading object types file "DATA\MAPS\veh_mods\veh_mods.IDE "
    Loading object types file "DATA\TXDCUT.IDE "

    ImportImgContents()
    Replacing ReadImgContent calls...
    Calling ReadImgContent...
    Registering imported object index 25256 at "modloader\maps\bridge\gta3.img\LAs.IPL"
    Registering imported object index 25257 at "modloader\maps\bridge\gta3.img\LAw2.IPL"
    Registering imported object index 20870 at "modloader\maps\bridge\gta3.img\airprtrunway_las.txd"
    Registering imported object index 429 at "modloader\cars\fiesta2011\banshee.dff"
    Registering imported object index 20099 at "modloader\cars\fiesta2011\banshee.txd"
    Registering imported object index 21020 at "modloader\maps\bridge\gta3.img\beafron2_law2.txd"
    Registering imported object index 20825 at "modloader\maps\bridge\gta3.img\billbrd01_lan.txd"
    Registering imported object index 20857 at "modloader\maps\bridge\gta3.img\billbrd01_lan2.txd"
    Registering imported object index 21400 at "modloader\maps\bridge\gta3.img\bridgeland_sfse.txd"
    Registering imported object index 541 at "modloader\cars\fordgt\bullet.dff"
    Registering imported object index 20211 at "modloader\cars\fordgt\bullet.txd"
    Registering imported object index 20872 at "modloader\maps\bridge\gta3.img\ground3_las.txd"
    Registering imported object index 20977 at "modloader\maps\bridge\gta3.img\lae2billboards.txd"
    Registering imported object index 21137 at "modloader\maps\bridge\gta3.img\lawnbillbrd.txd"
    Registering imported object index 21126 at "modloader\maps\bridge\gta3.img\melrose06_lawn.txd"
    Registering imported object index 25001 at "modloader\maps\bridgeoi\gta3img\picb.col"
    Registering imported object index 19632 at "modloader\maps\bridgeoi\gta3img\picb.dff"
    Registering imported object index 20888 at "modloader\maps\bridgeoi\gta3img\piscbrdg.txd"
    Registering imported object index 21420 at "modloader\maps\bridge\gta3.img\stadium_sfse.txd"
    Registering imported object index 21041 at "modloader\maps\bridge\gta3.img\sunbill_law2.txd"
    Registering imported object index 506 at "modloader\cars\bmwm3e92\supergt.dff"
    Registering imported object index 20176 at "modloader\cars\bmwm3e92\supergt.txd"
    Registering imported object index 21070 at "modloader\maps\bridge\gta3.img\tempo22_law.txd"
    Registering imported object index 451 at "modloader\cars\turismofftd\turismo.dff"
    Registering imported object index 20121 at "modloader\cars\turismofftd\turismo.txd"
    Registering imported object index 20916 at "modloader\maps\bridge\gta3.img\warehus_las2.txd"
    Restoring ReadImgContent calls...

    Loading scene file "DATA\MAP.ZON "
    Loading scene file "DATA\INFO.ZON "
    Loading scene file "DATA\MAPS\LA\LAn.IPL "
    Loading scene file "DATA\MAPS\LA\LAn2.IPL "
    Loading scene file "modloader\.data\cache\std-data\data_3\LAs.IPL "
    Loading scene file "DATA\MAPS\LA\LAs2.IPL "
    Loading scene file "DATA\MAPS\LA\LAe.IPL "
    Loading scene file "DATA\MAPS\LA\LAe2.IPL "
    Loading scene file "DATA\MAPS\LA\LAw.IPL "
    Loading scene file "DATA\MAPS\LA\LAwn.IPL "
    Loading scene file "modloader\.data\cache\std-data\data_4\LAw2.IPL "

    Unhandled exception at 0x005b5209 in "E:\Games\GTA MODES FILHO DA PUTA\gta_sa.exe": 0xC0000005: Access violation writing location 0x00000034.
    Calling loader.Shutdown();

    Shutdowing modloader...
    Unloading plugin "std-cleo"
    Finishing cache file
    File has been deleted: "CLEO\Esconder da policia (Junior_Djjr).cs"
    File has been deleted: "CLEO\MemFix.cs"
    File has been deleted: "CLEO\Peds Skills (Junior_Djjr).cs"
    File has been deleted: "CLEO\Pilotos nos Helis (Junior_Djjr).cs"
    File has been deleted: "CLEO\QVHS_ByLink.cs"
    File has been deleted: "CLEO\Teletrans (Junior_Djjr).cs"
    Cache file has been finished
    Unloading plugin "std-fx"
    Unloading plugin "std-scm"
    Unloading plugin "std-text"
    modloader has been shutdown.

    ******************************************************************************
    > Logging finished: 15:24:23
     Powered by sa-modloader (https://github.com/thelink2012/sa-modloader)
    ******************************************************************************




    @ideia que eu tive enquanto tava instalando carros
    e se o modloader já trocasse o nome dos carros que tivessem instalados (gxt, ou até fxt mesmo)? talvez pelo nome da pasta mesmo, só pra não ter que fazer isso manualmente

    LINK/2012
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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Ter 24 Dez 2013, 15:38

    Me passa esse mod pra eu ver oq ta dando.
    Enquanto a ideia, vou ver o que posso fazer


    ____________________
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    JNRois12
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    Re: [WIP] modloader

    Mensagem por JNRois12 em Ter 24 Dez 2013, 15:45

    @LINK/2012 escreveu:Me passa esse mod pra eu ver oq ta dando.
    Enquanto a ideia, vou ver o que posso fazer

    https://dl.dropbox.com/s/6kjwoxko2c90knm/BridgeMod%20v2.rar

    Junior_Djjr
    Scripter CLEO - Avançado
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    Re: [WIP] modloader

    Mensagem por Junior_Djjr em Ter 24 Dez 2013, 16:31

    a ideia, bom acho q tenho uma q e encaixa melhor

    pois... pessoas como eu criam uma pasta chamada CARROS e bota lah os carros .-.
    bom, de qualquer modo, acho legal fazer assim:

    bota a pasta do carro "carro1 (307cc)" ou qualquer outra coisa q faça identificar q vc queira dar um nome, nao o nome da pasta, uma coisa no nome da pasta q faça identificar pra nao dar problemas, tbm tipo "carro1 (gxt 307cc)" ou alguma coisa qualquer diferenciando @_@


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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Ter 24 Dez 2013, 16:34

    então é melhor até botar um .fxt na pasta né


    ____________________
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    LINK/2012
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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Ter 24 Dez 2013, 16:54

    aonde que fica essa ponte, arrumei o bug mas nao tou achando ela pra saber se ta de boa msm


    ____________________
    "Give a man a game engine and he delivers a game. Teach a man to make a game engine and he never delivers anything."


    JNRois12
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    Re: [WIP] modloader

    Mensagem por JNRois12 em Ter 24 Dez 2013, 16:58

    ela passa por toda SA, acho que o lugar mais fácil pra achar ela é na praia de St. Maria

    Junior_Djjr
    Scripter CLEO - Avançado
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    Re: [WIP] modloader

    Mensagem por Junior_Djjr em Ter 24 Dez 2013, 17:13

    (nem sei pq as pessoas (ate eu) tem tanta preguiça de abrir bloco de notas e botar o nome do carro lah dentro de um fxt kkkkk)

    modloader eh um mod muito preguiçoso vei :) ...bom, fazer aquele troço de digitar (nome do carro) na pasta nao eh dificil neh? acho q eh o modo mais simples e dahora de fazer o carro ter nome proprio, msm q fxt seja jah facil


    ____________________
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    LINK/2012
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    Re: [WIP] modloader

    Mensagem por LINK/2012 em Ter 24 Dez 2013, 18:54

    Depois de horas tentando debugar esse mod de ponte (tem um suposto bug alem do que o JNRois reportou), em que a ponte não aparecia, mas se eu botasse no SA em si aparecia, horas e horas desperdiçadas nessa caralha para eu descobrir simplismente que o mod é mal feito, sim, basta olhar o LOD da ponte dele, ele esta apontando todos os objetos que formam a pista da ponte (que são varios) para UM UNICO lod que esta no IPL original, ou seja.... não é bug do meu loader, é bug do viado do mod, o que me irrita realmente é ter perdido tanto tempo tentando arrumar. Malditos modders fodidos...

    Daqui a pouco posto uma update.
    E ai eu deixo a pergunta, vocês acham que ta bom pra lançar da forma que esta ai na mão de vocês (e com os bugs arrumados que eu ja vou upar)? Ou acham que eu devo adicionar mais coisas antes da primeira versão publica?
    Lembrando que ainda não carrega handling.cfg, carcols.dat e tal



    ____________________
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    Conteúdo patrocinado

    Re: [WIP] modloader

    Mensagem por Conteúdo patrocinado Hoje à(s) 08:56


      Data/hora atual: Seg 16 Jan 2017, 08:56